
Each lane is supposed to be a different experience.
It’s mostly close quarters, symmetrical, 3 lane map. A lot of those elements are represented in the new map. Back in year 1 when they were making Venus, they came up with this area called Well of Iron, where the Vex dump fallen comrades into pool of data milk. 3 new maps (Skyline, Last Exit, Floating Gardens) +1 PS Exclusive (Icarus). This takes the action to different places on the map. Tactically advantageous places are more important in the Supremacy gamemode, as opposed to capture points. Crests have physical properties, and they can be moved with blasts, etc. If someone else on your team picks it up, they get 1 and you get 1.
If you pick up the crest of someone you killed, you get two points. You can see where the crests are on the UI. Red is enemy, blue is your own team for crests. Supremacy – couple variants (6v6 normal, FFA, Inferno) Can change score limit, time limit, and enable or disable Light Level. All modes, including mayhem and inferno (not including Crimson Doubles and SLR). Private matches are for anyone on current gen, regardless of what version of destiny they have. Private matchmaking, and you can even start matches alone. Tons of new armor, lots of sets to match the new weapons. New artifacts (all the ones discussed before). Archons’ Forge is basically like Thunderdome. After that you jump back off the wall and are confined in the dpeths once again.
The new raid starts inside the wall, climbs to the top where it has an amazing view, and where you find the death zamboni, which you have to run away from. The Ogre tries to crush you while the Captain shoots you with the eye blast.
The Wretched Eye strike features a blind ogre who had his eye stolen by a Fallen Captain and attached to a gun. First time we get to go fighting through a social space and in a blizzard. New weapons, including more Exotics, Raid Weapons, Vendor Weapons, Gjallarhorn and Thorn, and lots of Sidearms.